Debatetrack

The Turn Factory

For every argument your partner reads, come up with a turn within 20 seconds by flipping the link or the impact. Defense doesn’t count.

20 minutespartneradvanced

Partner A reads argument taglines one at a time from any case or brief. For each one, Partner B has 20 seconds to explain a turn: either a link turn (the policy causes the opposite of what they claim) or an impact turn (the consequence they fear is actually good).

Defense is banned, so "that’s not true" and "the impact is small" don’t count. The only allowed responses create offense. If B can’t find a turn in 20 seconds, A explains one, and the tagline goes back in the deck for later.

Do ten arguments per session, then swap roles. Turns are the most valuable responses in debate because winning one gives the judge a reason to vote for you, where defense only gives a reason to doubt. With practice, your first instinct shifts from blocking an argument to flipping it.